Toughness
Definition
While in fever, bosses gain a hidden toughness gauge that depletes with every attack dealt to it. Once the gauge is fully depleted, the boss enters the downed state. The higher a boss's toughness, the more difficult downing it becomes. Skills and power flips deplete toughness by a varying amount, whereas direct attacks deplete toughness by one for every hit. Certain weapons and abilities provide a multiplier to toughness depletion, like Murakumo's Abi2 and Oxhead Axe.
Formula
Toughness is only applicable to bosses in general; other mobs cannot be downed. The formula for toughness is given by
TP = floor(tp_basic_value * tp_multiplier * tp_scaling_boss_battle),
tp_multiplier
depends only on the boss' level, and is given as follows.
level | tp_multiplier (boss) |
tp_multiplier (non-boss)
|
---|---|---|
0-49 | 1 | 1 |
50-79 | 1.25 | 1.25 |
80-89 | 2 | 1.25 |
90-99 | 2.5 | 1.25 |
100 | 3 | 1.5 |
co-op? | tp_scaling_boss_battle
|
---|---|
solo | 0.55 |
co-op | 1 |
Combining this information, we find
Boss (co-op) | Diff | Lv | tp_basic_value |
TP |
---|---|---|---|---|
Regitare | Godly | 80 | 30 | 60 |
Golem | Godly | 80 | 54 | 108 |
Crab | Godly | 80 | 54 | 108 |
Whitetail | Godly | 80 | 30 | 60 |
Arch Accursed | Godly | 80 | 36 | 72 |
Administrator | Godly | 80 | 30 | 60 |
Mini-Admin* | Godly | 80 | 21 | 26 |
*Minimin is not considered a boss.
Skills and Power Flips
Toughness depletion due to skills and power flips are given as follows.
[To be compiled.]